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asset manager

 
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bossdog




Joined: Sep 09, 2009
Posts: 4


Status: Offline
PostPosted: Fri Jul 23, 2010 9:26 am Post subject: asset manager Reply with quote

guys, i am doin a few new scopes for the server and was wondering if someone here knows how to use the asset manager to make a new material file. What i need is a screeny of the asset settings to save the file. I know how to start but dont know how to finish. lol. first time useing it. If someone could send a screenshot to me at bossdog86 [at] hotmail [dot] com i would gratefully appreciate it.   thanks.   reguards    steve.


Last edited by bossdog on Fri Jul 23, 2010 6:35 pm; edited 1 time in total
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{LSB} Snowman
Executive Member



Joined: Jul 28, 2009
Posts: 56


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PostPosted: Fri Jul 23, 2010 11:41 am Post subject: Re: asset manager Reply with quote

Hi bossdog ..

If you are not recompiling the mod.ff file referencing the new material file for the .iwi file, you can use a converter instead of Asset Manager: (I use one called - COD4SkinUtil.exe) that converts dds to iwi or iwi to dds) -- just rename your new scope to: scope_overlay_mp.iwi and put this in your mod.iwd file under images.

As far as the parameters in Asset Manager.. this is what I use.




Have Fun... Cool



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bossdog




Joined: Sep 09, 2009
Posts: 4


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PostPosted: Fri Jul 23, 2010 6:38 pm Post subject: Re: asset manager Reply with quote

hey snowman ta m8 and yes will be a neww ff as i want a couple scopes m8 so ty for that.
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{LSB} Snowman
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Joined: Jul 28, 2009
Posts: 56


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PostPosted: Fri Jul 23, 2010 9:04 pm Post subject: Re: asset manager Reply with quote

cool .. glad we could assist.



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